Notification and alert method for wearable and/or other devices

ABSTRACT

Systems and methods for delivering alerts, notifications and messages, to and, if configured, responses from one to many users wearing technology designed for single and/or multiple media types, utilizing one to many non-primary communication pathways enabled are contemplated in which (a) a primary communication channel pathway, (b) a primary or non-primary control channel(s) is established, by wireless receiver and/or wired connection to a group of users, that (b) then allows an activation method type to provide an alert/notification/message method to one-to-many persons (i.e., users) and/or, one-to-many devices in an addressable manner that establishes a non-primary communication channel path that is parallel and unknown to the primary communication channel path. The overall method relates to a router function and media delivery routing technology that are actively listening on a primary communication/control pathway or a non-primary control channel.

RELATED APPLICATIONS

This application claims priority from and is a continuation-in-part of U.S. application Ser. No. 17/014,367, filed on Sep. 8, 2020, which claims priority from and is a continuation-in-part of U.S. application Ser. No. 16/791,565, filed on Feb. 14, 2020, which claims priority from and is a continuation of U.S. application Ser. No. 16/168,109, filed on Oct. 23, 2018, which claims priority from and is a continuation-in-part of U.S. application Ser. No. 15/407,522, filed on Jan. 17, 2017, which claims priority from U.S. Provisional Application No. 62/279,768, filed on Jan. 17, 2016, which claims priority from U.S. application Ser. No. 14/251,454, filed on Apr. 11, 2014, which claims priority from U.S. Provisional Application No. 61/810,712, filed on Apr. 11, 2013.

BACKGROUND OF THE DISCLOSURE Field of the Disclosure

The field of the invention is devices and methods for personal or group alert, notification and messaging and/or device-based alert, notification and messaging.

Background of the Invention

With today's advanced technologies, one can actually be integrated with other people in a community on-line via the Internet or by Local Area Network (LAN), yet still be isolated from basic security and/or notification, alerts and messaging, for example, a fire and smoke detector alarm in a home. Further, take the example of a ‘gaming’ PC application. While a person or a group of people are playing a game, like the X-Box™ by Microsoft®, they are probably all wearing some type of headphones for optimal game experience (wired or wireless) and watching a flat panel-type TV screen with game graphics—and fully absorbed and oblivious to the surroundings due to advanced sound proofing, noise cancellation and other features in today's headsets. However, the efficiency of the headphones to (a) reduce external sound via the earmuff or inset design and (b) optimize the hearing performance for game interaction, make external communication with any particular user practically impossible by any distance other than a few feet, and would certainly muffle even fire and smoke detector alarms. A far more practical example, though, is a simple notification of a parent calling to a child, or a spouse to their significant other, who is a member of that group of networked players, that dinner is ready (note that notifications could also be informational, or entertaining in nature, i.e., a tweet, etc., or a message)—a person delivering the communication may have to literally tap the person on the shoulder, perhaps having to go up/down a flight of stairs to accomplish this. And, if this is repeated night after night, then a solution is needed. Further, a user may not want to interrupt the game play if the audio feed is on a shared primary channel, as this innocuous alert would not be courteous to other players, if the alert was simply to come upstairs for dinner. In that case, a specific player's headset would need to be addressable to switch to a non-primary channel. This concept, of non-primary channels, then opens up the availability of game players to communicate on a non-primary communication channel(s) to their teammates to disclose specific advantages of strategic game movement by means of voice or text delivered by other than the shared primary channel that is available to all users. It also allows users for opening “sub-channels,” which allow communication with several groups at once without said groups interacting with each other.

Application US2016330538 by Eskenas, titled Audio Interrupter Alertness Device for Headphones, attempts to solve some of the problems recited above. Eskenas discloses an audio interrupter device that interfaces between an audio source and headphones to momentarily stop sound transmission to alert the user of an external sound above a threshold. However, this method does not perform encoding and decoding of data into an alert, notification or message to communicate through a non-primary channel; that is, its method does not anticipate having processors and/or functions that process commands, and then directly pass text-to-speech or allow live text feeds to be interpreted and then broadcasted as voice, text, vibration, or other sensory output, or allow synchronized interruption with transmission of audible voice or tones, text, or other sensory output on the primary and/or non-primary channel(s). Further, this method does not anticipate a user-generated response, either.

These devices currently do not perform encoding and decoding of data into an alert, notification or message to communicate the same through a non-primary communications channel; that is, they do not have processors and/or functions that process commands, and then directly pass text-to-speech or allow live text feeds to be interpreted and then broadcasted as voice, text, vibration, or other sensory output, or allow synchronized transmission of audible voice or tones, text, or other sensory output on the primary and/or non-primary channel(s).

Personnel trying to describe an emergency situation over a live Public Address (PA) announcement over a siren system and not trained in broadcasting and/or public emergency message construction and practices/methods would most likely be very hard to hear and therefore, understand. And these sirens could then also be equipped with reader-boards, Internet Protocol enabled speakers, and/or strobe lights that could be coordinated with text messages to direct their activities.

The technology path to tie encoded messages (alert, notification or other message and communication) to decoded messages represents a non primary communications channel technology that routes and connects people together. It should be appreciated that the delivery method for non-primary channel content could be a) cloud derived and generated notification and/or message and/or communications directly to one to many people and/or groups by address, and, b) encoded and delivered to a non-worn local device that provides the derived and generated notification and/or message and/or communications in the local proximity (low range transceiver and/or wired), decoded and then delivered directly to a set of headphones/heads-up display, screen display, etc., and c) encoded and delivered to a wearer's local device (e.g., headphones, heads-up display, screen) that provides the decoding and generated notification and/or message and/or communications to the user(s), and d) encoded and delivered to a device such as warning siren(s) or other audible wireless connected speaker for broadcast.

As an example, an aspect that is apparent is that the wireless headsets (or if implemented as such in the device(s) for the non-person(s) device use case) could also integrate the delivery method device(s) within the wireless headset(s) rather than as an external independent delivery method device(s). This would allow direct delivery to the person's wearable alert technology/gear (WAG™) wireless headsets/devices and also be used as routers of alert and notification control and/or data and/or media and/or response to other wireless person(s)′ headsets/devices, and/or also as primary repeaters, and other wireless headsets (or devices for the non-person case) could act as secondary repeaters of alert and notification control and/or data and/or media and/or response with back-up router responsibility for a fault-tolerant local-network of alert and notification, and therefore messaging, for multiple persons(users)/devices on a non-primary channel.

As a further example, sports coaches could benefit from being able to communicate play assistance to players during a game. However, noise from the game venue could affect the microphone used by the coach, making it difficult to hear and understand what he is saying. These messages could be encoded to be repeated into the headset and then decoded as voice or displayed as text. An example would be in the Seattle Seahawks™ where the famous ‘12s’ are keeping both an opposing football head coach, and his microphone, from communicating effectively to the Quarterback and then the Quarterback from being able to hear the potentially garbled message in a crucial play. Instead, the coach pushes the buttons ‘Blue 42’ and ‘Watkins’ as the play and the primary receiver respectively, and the play is sent wirelessly and encoded, decoded into a sentence by logic in the headset, and then a text-to-speech conversion is spoken plainly into the Quarterbacks headset. It could even have the Coach's voice as the resident library speaker. Touchdown! At least for the communication of the play effectively. Games of skill like chess and poker would also benefit from this, as it allows communication in a more compatible manner with the game's silent nature.

In another instance of use, such as gaming, a wearer of an enabled headset (by pushbutton, voice command, etc.) could actually generate either a voice message or an encoded message and uses a headset feature to generate delivery of the message to others that belong to his ‘LAN party’ (multi-player game with at least one primary audio channel). This would utilize an encoding enabled router function (in the headset, local external device including the game itself, or Internet—the so-called ‘Cloud’) or a generic router including the initiation of the non-primary channel code to open the communications pathway. At that point, the initiating person is alerted the channel is open and they may talk, information is communicated by VOICE, and then the non-primary channel may close, or be left open to await a response message. The primary channel could still play audio if desired/configured so that important information or situational awareness is not lost. Or an encoded signal is simply multi-cast to others IN CASE the original message sent external to this group by an outside entity was not received. In this case, identification of the communication initiation is coded with a unique identifier to avoid multiple notifications of the same message if already delivered successfully. Any responses can be paired to the original message or can itself be a newly encoded message.

For example, in a game of strategy, John, via the method on the non-primary channel, sends a direct in-game message that warns co-virtual teammates Ted and Sally (one in the room and another in a different city) of an alien sneaking up on them in the game, but doesn't alert Sue and Johnny Boy (players on the other team(s)) that are on the same primary channel. This enables a ‘LAN party’ that is then capable of being hosted with this method but with a secondary channel, or the concept of a ‘LAN party’ within a ‘LAN party’. You could even have multiple non-primary channels that would allow extension of this concept for multiple ‘back-channel’ conversations and exchanging of both text and audible information. The capability for response to a message, either with a pushbutton that decodes to ‘understood’ or ‘received message’ to actual voice response, etc., is also key.

If the person suffers from a disability, say they are deaf, vibration and/or heat/cold generation, could be utilized as a key technology that is wearable and could be integrated into a gaming ‘suit’ or piece of clothing to communicate an analog of the encoded message tied into the decoding to deliver an equivalent message.

The previous example also has a tremendous advantage for special operational forces in the military for situational awareness and stealth. When radio silence is required, audible or sub-audible commands can be sent to the unit commander's headsets in the field, transmitting key situational intelligence to and from a battlefield and/or conflict, rescue mission, special ops mission, etc. And, also between members of the team. The decoded information gives special information, say during a raid, in audible cases or as a heads-up text display in night vision goggles for the key team members to hear and see. In this case, extra security protocols would be layered onto the communications to prevent eavesdropping on the encoded messages and/or associated/non-associated responses.

A further example of an instance of use would be tele-conference collaboration tools such as Zoom, Microsoft Teams, etc. A participant in a conference call may be a part of, or the liaison between, two groups. For example, a business analyst who helps the technical team and the business team align their requirements into a feasible result. The business analyst participating in the conference call may want to have separate channels to communicate with either group; one through which only the technical team can communicate with him and one through which only the business team can communicate with him. During the course of the conference call, the business analyst may mute either channel such that he can say something to the desired team, without the other team being able to listen and without interrupting the conversation between all the participants through the main channel.

Therefore, while numerous devices and methods for notification and alert are known in the art, none have yet integrated a non-primary notification and alert method that allows either remote and/or injection of multiple media (audio and/or visual) based on the system configuration for person(s) and/or device(s). Therefore, there is still a need for improved systems and methods, such as the method defined in this patent application that provides notification and alert to members of local groups, like families with new game technologies, but also, using the same method defined herein, notification and alert to members of the general public through more established technologies like sirens, strobes, and reader-boards, and even by extension, to Internet Protocol-enabled speakers.

SUMMARY OF THE DISCLOSURE

A method and system for communicating and delivering alerts, notifications and messages, to and responses from one to many devices, utilizing one to many non-primary communication pathways enabled, is disclosed.

Take for example, a grouping of people with wearable devices that are partaking in a ‘LAN party’. The wearable devices include a primary media channel that behaves exactly as intended for that wearable device type. For instance, if a wearable device is a headphone with microphone, the primary media channel reproduces sound through the headphone speakers. However, the wearable device may also include connection to a specialized, logical audio router that manages non-primary communication channels and ‘cut-ins’ or ‘super-imposition’ functions for the delivery of alerts, notifications, and messages. When an alert, notification or message is sent (via a command type through the communication pathway that is processed) then a selected non-primary channel may be activated (or routed to) a wearable device, or set of wearable devices, to call attention to the user(s) that an alert, emergency, notification, or message has been activated and sent. The user(s) may then respond, if the path is enabled and choose to do so, on the same, or different, non-primary channel with an acknowledgement, command, text, text-to-speech, voice by microphone, or other means. It should be appreciated that the router mechanism is a software process that may be located internally or externally to the wearable device, allowing very large groups of individuals to utilize non-primary channel communications interrupt features via the Internet and ‘Cloud’ computing.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows an exemplary flowchart of many different methods of delivery to a wearable device, as possible given methods of delivery for the present disclosure.

FIG. 2 shows an embodiment of the present system in accordance with the principles of the present disclosure.

FIG. 3 shows another embodiment of the present system in accordance with the principles of the present disclosure.

FIG. 4 shows an exemplary flowchart of an embodiment of the present invention in accordance with the principles of the present disclosure.

FIG. 5 shows another embodiment of the present system in accordance with the principles of the present disclosure.

FIG. 6 shows an overview of one to many people and content delivery via external means in lieu of primary control method.

FIG. 7 shows a flowchart for the one to many people and content delivery via external means in lieu of primary control method.

DETAILED DESCRIPTION OF THE INVENTION

As shown in FIG. 1 , wearable devices may use a method 100 of scanning (polling), or waiting to have the media pushed to them in order to be activated and perform the desired action 102. These actions may include playing audio, displaying text, displaying graphics, delivering a vibration beeping, flashing, through a smart watch, and other types of alerts. The alerts may be directed to various users through one common channel that every user may listen in to or through separate private channels for every user. Users may provide feedback 103-104 after receiving a notification. The feedback may also be sent through a common channel or through a private channel where only the notification sender can receive it. The feedback 103-104 may be performed as an active decision of the user or as an automated response of the device, for example, GPS position coordinates.

FIG. 2 shows an embodiment of the present invention comprising wearable devices worn by users 201, 202, and 203 that are connected via a wired or wireless communication pathway 209 as a primary communications channel, as long as a communication path can be established (e.g. telecom networks, cellular networks, radio networks of various types including Bluetooth, Internet (‘Cloud’), Intranet, cable television, satellite, other telecommunications and/or data highway technologies, and/or direct connection with cabled, wiring, fiber optic, and others). In this embodiment, the user (person) uses a piece of wearable technology gear, such as wired, or wireless headphones/headsets or other wearable devices such as ear buds, moldable ear inserts, bracelets, rings, pendants, ear-rings, hearing aids, ankle bracelets, bone conduction methods, vibration, bionics, or virtual reality headsets that would allow either audible transmission of alerts (hearing) and/or visual transmission of alerts (seeing) via images either as overlays on a screen, and/or new screen displays that are images/videos, and/or both audible/visual. These alerts could also be non-verbal and non-readable, such as vibrations, shocks, or flashing lights. The alert and notification delivery method is the method that produces the alert and notification when it receives the correct trigger via an activation method by an automated system and/or manually via another person.

As seen in FIGS. 2-3 , the function of managing the alerts, notifications and messages can happen on the primary network 209, 301 or on a secondary, non-primary communications channel embodied in 302. The creation of a secondary, non-primary network within the construct of the primary communications channel 209, 301 is then processed by means of an addressable messaging to the various devices belonging to a specific group of subscribers. Subscription to a non-primary network may be due to a sign-up process, teaming process within an online game, automatic according to physical location, and/or some other definable attribute of association for the purpose of non-primary communications. If the wearable devices contain secondary, and physical radio channels, or spread-spectrum channels that allow frequency hopping then secondary channels may be physically constructed rather than virtually constructed by means of just addressing. That is, the primary and non-primary instances of communications channels could co-exist, in parallel, on different frequencies. Addressing, however, is still key in both instances for routing and pairing with possible user responses as in the response path of 206 to users 201, 202, and 203 through the primary channel 301 and secondary response from 206 to secondary response pathways 302 to a subscriber group or individual wearable device 201, 202, or 203 or some combination as appropriate. Secondary response pathways 302 also allow subscribers to communicate with each other in a private manner.

Initiation of control and media 204 or 206 may be remote or local, and by manual or automatic means. The manual means of initiation of control or media may be a parent calling into an on-line game and initiating a request to come upstairs for dinner to a subscription group of the parents' two sons. In one instance, the automatic means of initiation of 204 or 206 may be a network router informing the same two sons that it is bed time according to a setting for allowed windows of playtime. In another instance, the automatic means of initiation of 204 or 206 may be a smoke detector that sends a proximity warning to those gamers (same two boys) that a fire has been detected and to exit the house. Further embodiments may include non-primary channels 302 through which the means of initiation may send notifications to select users of the group or users can privately send notifications to other select users instead of publicly through the main channel 301. The manual means of initiation of function 204 or 206 may be a gamer within the current grouping of primary wearable devices calling his teammates into an on-line game private back-line ‘chat room’ and initiating a request via a pushbutton on his headset or game controller. In one instance, the automatic means of initiation of function 204 or 206 may be this same user having set a timer function alerting his team to a coordinated attack on a target in a game of ‘Halo™’ with a non-primary channel sounding of a buzzer to synchronize the attach. It should be appreciated that anyone with a user wearable device 201, 202, and 203 connected to the primary communications channel network and in some cases, being a subscriber, may be able to participate in these alerts, notifications and messaging activities.

The routing, control and then media delivery functions are accessed by the initiating function of 204 or 206 the via multi-function communications path initiation request, through the primary communications channel 209 or 301, or the non-primary communications channel 302. This key function allows management of the routing processes; setting up non-primary channels through addressing when only a primary channel exists physically, superimposing text and sound and sensory to wearable devices on the primary channel's media, suppressing the primary channel's media to deliver a secure non-primary communication channel, addressing to the appropriate end users and subscription groups, and delivering the media in the correct format for the appropriate wearable device 201, 202, and/or 203 be it sound, visual, audible, text, sensory, graphical, or however the initiation request has been constructed. The appropriate wearable devices 201, 202, and/or 203 are delivered the requested media be it to a single end user, example 201, or a subscription group of end users, example 201, 202 and 203, and be it on the primary communications channel as an interruption to just those players and isolated from the primary communications channel media, or superimposed to allow the primary communications channel o still be heard in the background, or on a virtual non-primary communications channel or on an independent non-primary communications channel.

In FIG. 4 , the routing control function is presented. First, the initiation request of 204 or 206, for an alert, notification or message is started 401. These functions may be co-located in a module, hardware or physically and logically distinct with appropriate interfacing to provide the key interface to communicate. The initiation request may be received locally or remotely. The decision 402 is made on whether delivery of notifications will be done through the primary or one of the non-primary communication channels. If not, 403, then a non-primary communications channel is selected, or constructed, and the media encoded for delivery 405. A decision is then made as to whether to superimpose or suppress the primary communications channel 407, and then deliver the audio, visual and/or sensory media to the end user in the non-primary environment as superimposed on the primary channel 408, or suppressing the primary channel 406. If the decision is made on step 402 to use the primary communications channel for delivery, then method 404 is invoked to deliver the audio, visual and/or sensory media to the end user in the primary communication channel environment. By modifying the flowchart, however, you could also request superimposition on the primary channel in addition to suppression.

In a further embodiment, shown in FIG. 5 , communication between groups happens through a primary network 501 or through secondary channels 502 and 503. Secondary (non-primary) channels 502 and 503 exist within primary network 501 but allow “sub-group” communication between users of network 501. Sub-groups may be designated, for example, by separating members of network 501 into groups and assigning different group IDs to the members of each group. Other means for grouping users, such as signing up for a group, requesting access, or based on physical location may be used.

As with previous embodiments, addressing allows for routing and pairing for communications between the user that created the groups 504 and the secondary channel groups 505 and 506, all through activation device 507. Initiation of communications between user 504 and one of groups 505 or 506 may be by means of a software user interface, wherein the user 504 may see all the members of network 501, and the group to which each one belongs. User 504 may select, for example, group 505 and only the members of that group will be able to listen to what he's saying, while the rest of the members of network 501 carry on with the conversation. Further embodiments may include an automatic notification to user 504 whenever members of different group simultaneously join network 501, in order for him to always be able to be present because such interactions require so. For example, every time a minor will engage in online play (the minor belongs to group 505, and everyone else belongs to group 506), the parent receives a notification so that he can monitor the minor's interactions online and communicate separately with either the minor or the rest of the players in order to avoid exposing the minor to inappropriate language or behavior.

FIG. 6 shows one to many people and content delivery via external means in lieu and/or in addition to the primary control method. In particular, FIG. 6 shows one or more Device Users listening to and/or viewing [[to]] their respective electronic devices 601 (e.g., TV, PC, Laptop, Phone, Radio, Watch, etc.). Here, the Device users are controlling their respective electronic devices and accessing a cloud-based service 602 for delivery of media/content through the cloud using the electronic Device's internal controller and/or the provided cloud interface (e.g., a Smart TV, a Roku box, etc.). Users, however, also have a local path 603 to the cloud-based service 602 from a cell phone without involving the respective electronic devices. This way, a user and/or non-user would have indirect control selections via viewing an external device controller user interface. The external device controller may be a cell/smart phone, a smart watch, a voice remote, a button remote, or an Internet of Things (IoT) device via a triggered and/or scheduled event action. The instructions for delivery of media content through cloud-based service API and/or other interface method to the respective listening and/or viewing electronic device to the local path is done via a local network (e.g., WiFi and/or Bluetooth) connecting to the cloud. Accordingly, the user has a direct control of the respective electronic device and of the cloud-based service (Device User); and indirect control of the same via a local third party (Device Non-User). It is apparent then that this may be the same person, or the role may diverge into one to many Device Users and one to many Non-Device Users, though typically one.

FIG. 7 shows a flowchart for the one to many Device Users and content delivery via external means in lieu and/or in addition of primary control method described in FIG. 6 . As a first step 701 of the method shown in FIG. 7 , the user of a listening and/or viewing device (LVD) turns on the respective electronic device using the internal LVD controller. The Device User consumes local content from the cloud with LVD, as shown in step 702. The user may also consume cloud generated integrated content as initiated from a device non-user, as shown in step 703. The use cases for integrated content vary, for example, the Device User may respond to the prompt of a triggered event that displays a smoke alarm to exit the home and/or a video doorbell for pizza delivery and integrate to the LVD for action by the LVD Device User. This is especially handy if the Device User is wearing non-cancelling hearing headsets and/or earbuds.

If the Device User does not wish to respond (No) they may reject and continue with the session or quit the cloud session altogether, as shown in steps 704 and 705. If there is no interactivity required at that point in the flow logic decision making sequence, then it is interpreted automatically as ‘No’ and ‘Yes” and the cloud session continues uninterrupted and the process starts all over.

If, on the other hand, the Device User, indicates that he wishes to partake and share integrated content, then the Device User may follow a local pathway 706 or a cloud pathway 707, as shown in step 708. In the local pathway 706, the Device User responds via on-screen and/or local remote method, as shown in step 709, including keypad and/or mouse selection and/or audible command until local processing 710 of content delivery service. During local content delivery, the local LVD can auto-route to cloud processing API and/or interface to provide service if not available directly in local device for rendering. Moreover, the device non-user may end session at interactive session and/or action event session and/or scheduled session at any time, and with and/or without notice to the device user on the LVD.

In the cloud pathway 707, on the other hand, the user responds via on-screen and/or local remote method including keypad and/or mouse selection and/or audible command, until cloud processing of content delivery service, as shown in step 711. Cloud menu driven actions include: 1) target-LVD device specific listenable and/or viewable message, for example, formatted text message and content on an LCD tv, laptop and SmartWatch integrated with usual cloud media content; 2) allowing local LVD user to interface with requests from the non-user through the cloud. Examples include; a) providing audio for reading the pages of a displayed textbook with graphics, b) assisting readers with a displayed textbook with graphics on-line questions and/or interactions about content with an input from the LVD controller and/or audio input, and score-keeping mechanism, c) making audio/visual comments about a movie inserted while watching LVD, d) providing inter-play comments to the users in a gaming environment. It is appreciated that these may take place with a variety of electronic LVDs (for example Occular® Virtual/Augmented Reality goggles and/or smart TVs with integrated speakers, and/or a smart TV and a user with a headset and/or earbuds). After cloud processing of content in the cloud pathway, as shown in step 712, the LVD integrated displays from cloud with non-user directed and integrated content; and the device user consumes cloud generated integrated content as initiated from device non-user, as previously discussed for step 703.

At this point, as previously stated, interactivity with the integrated content may be required, or rejected by the Device User. The user may respond, for example to a Non-Device integrated on-screen question of “are you ready to turn the page”, or “how many paw prints are on the page” by on-screen, remote device control, or audibly, to command back to “turn the page”, or “I count 14 paws” (if capability of voice response is integrated), or keys in the response to the listened/viewed audible session that was integrated. This response corresponds to the ‘Yes’ as a response to the integrated content, and then the Device user continues to consume cloud generated integrated content as initiated from a Device Non-User.

Asynchronously (typically) a Device Non-User may turn on the external device controller as a first step 713, then the Device Non-User may follow a local pathway or a cloud (content provider) pathway to control the local LVD, as shown in step 714. In the local pathway, the device non-user selects allowable menu driven actions for the local LVD targeted, as shown in step 715, and when selected then the local processing of content delivery service processes. Local menu driven actions include: 1) target-device specific listenable and/or viewable message, for example, formatted text message and content on an LCD tv, LAPTOP and SmartWatch integrated with local content through local LVD; 2) allowing local LVD user to interface with requests from the Non-User and/or the scheduled activity, say a reminder from a calendar, and/or the action event trigger, say from a doorbell (examples include providing to the LVD; a) providing audio and/or video for a local message, for example, from the video doorbell that the pizza has arrived, b) routing of a local text message, c) routing of a local phone call, d) routing of some event such as a fire alarm, smoke detector and/or burglar alarm (motion sensing alert)); and 3) allowing local LVD Device User to interface with requests from the Device Non-User through the cloud. For example, responding “be there in a minute” to the local video doorbell action event and the person who initiated the action event at said video doorbell.

In the cloud pathway 716, on the other hand, the Device Non-User selects allowable menu driven indirect actions for the local LVD targeted. Cloud menu driven actions include: 1) target-LVD device specific listenable and/or viewable message, for example, formatted text message and content on an LCD tv, laptop and SmartWatch integrated with usual cloud media content; 2) allowing local LVD user to interface with requests from the non-user through the cloud. Examples include; a) providing audio for reading the pages of a displayed textbook with graphics, b) assisting readers with a displayed textbook with graphics on-line questions and/or interactions about content with an input from the LVD controller and/or audio input, and score-keeping mechanism, c) making audio/visual comments about a movie inserted while watching LVD, d) providing inter-play comments to the users in a gaming and/or sports environment. The cloud command/response is through an API and/or interface until cloud processing of content delivery service. After cloud processing of content, in the cloud pathway, the LVD integrates the LVD integrated displays from the cloud with the Device Non-User directed and integrated content; and the device user consumes cloud generated integrated content as initiated from device Non-User, with listening/viewing and responses as previously discussed.

It will be apparent for persons skilled in the art that other variations of these embodiments could be constructed according to the state of the art and the teachings in this disclosure. For example, the routing function could combine with other routing functions on separate primary communication channels to form super-user-communities, for instance fan clubs in different cities listening to an on-line concert for a famous rock band, and then being able to have communications with the band if they win a contest on a private non-primary communications channel for a back-room chat. Also, the ability to combine non-primary groups could continue by forming non-primary groups within non-primary groups, and many unusual combinations based on subscription and/or communications needs.

The disclosure is not limited to the precise configuration described above. While the disclosure has been described as having a preferred design, it is understood that many changes, modifications, variations and other uses and applications of the subject invention will, however, become apparent to those skilled in the art without materially departing from the novel teachings and advantages of this disclosure after considering this specification together with the accompanying drawings. Accordingly, all such changes, modifications, variations and other uses and applications which do not depart from the spirit and scope of the invention are deemed to be covered by this invention as defined in the following claims and their legal equivalents. In the claims, means-plus-function clauses, if any, are intended to cover the structures described herein as performing the recited function and not only structural equivalents but also equivalent structures. 

What is claimed is:
 1. A method for indirectly controlling digital media content via a secondary control means, comprising the steps of: connecting, via a wireless connection, a digital media playing device to a cloud service provider, said media playing device being adapted to deliver digital media from the cloud service provider; connecting, via the wireless connection, a first electronic device to the cloud service provider, said first electronic device being adapted to receive, via the digital media playing device, the digital media from the cloud service provider, and wherein the first electronic device comprises a primary control means adapted to control and send commands to the digital media playing device; connecting, via a local network, a second electronic device to the digital media playing device, wherein said second electronic device is adapted to display the digital media, and wherein the second electronic device comprises a secondary control means adapted to receive input or commands that enable the secondary control means to control and send commands to the digital media playing device; wherein the local network enables the secondary control means to indirectly control and send commands to the digital media playing device independently of the primary control means; and sending the digital media through an API of the cloud service provider, and via the local network, to the second electronic device in response to an input or command received by the secondary control means.
 2. The method of claim 1, wherein the second electronic device is a smart phone, or a smart watch, or a voice remote, or a button remote, or an Internet of Things (IoT) device.
 3. The method of claim 1, wherein the wireless connection is achieved via Wi-Fi.
 4. The method of claim 1, wherein the local network is achieved via Bluetooth connectivity.
 5. The method of claim 1, wherein the wireless connection is achieved via Bluetooth connectivity.
 6. The method of claim 1, wherein the local network is achieved via Wi-Fi.
 7. The method of claim 1, wherein the first electronic device is a smart TV, or a personal computer, or a laptop, or a smart phone, or a radio, or a smart watch.
 8. A server, comprising: one or more processors; and memory storing instructions, wherein the instructions, when executed by the one or more processors, cause the processors to perform operations comprising: connecting, via a wireless connection, a digital media playing device to a cloud service provider, said media playing device being adapted to deliver digital media from the cloud service provider; connecting, via the wireless connection, a first electronic device to the cloud service provider, said first electronic device being adapted to receive, via the digital media playing device, the digital media from the cloud service provider, and wherein the first electronic device comprises a primary control means adapted to control and send commands to the digital media playing device; connecting, via a local network, a second electronic device to the digital media playing device, wherein said second electronic device is adapted to display the digital media, and wherein the second electronic device comprises a secondary control means adapted to receive input or commands that enable the secondary control means to control and send commands to the digital media playing device; wherein the local network enables the secondary control means to indirectly control and send commands to the digital media playing device independently of the primary control means; and sending the digital media through an API of the cloud service provider, and via the local network, to the second electronic device in response to an input or command received by the secondary control means.
 9. The server of claim 8, wherein the second electronic device is a smart phone, or a smart watch, or a voice remote, or a button remote, or an Internet of Things (IoT) device.
 10. The server of claim 8, wherein the wireless connection is achieved via Wi-Fi.
 11. The server of claim 8, wherein the local network is achieved via Bluetooth connectivity.
 12. The server of claim 8, wherein the wireless connection is achieved via Bluetooth connectivity.
 13. The server of claim 8, wherein the local network is achieved via Wi-Fi.
 14. The server of claim 8, wherein the first electronic device is a smart TV, or a personal computer, or a laptop, or a smart phone, or a radio, or a smart watch. 